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Need some ideas for door prize games!
Main Post: Need some ideas for door prize games!
Similar Games to Cult of the Lamb & Deaths Door
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Devolver got me good man lol
Looking for some games that have the similar play style to those two - with an action roll and fast combat in generell, don't have to be Zelda - esque level design like in Deaths door, could be rogue likes like Cult of the lamb as well.
any ideas? thanks!
Top Comment:
Hades.
Death's Door Creators on How Their Game Embraces and Rejects the Legacy of Dark Souls : Games
Main Post: Death's Door Creators on How Their Game Embraces and Rejects the Legacy of Dark Souls : Games
Door Kickers 2 - Full Release Date Trailer (February 10, 2025) : Games
Main Post: Door Kickers 2 - Full Release Date Trailer (February 10, 2025) : Games
Death's Door Review Thread
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Game Information
Game Title: Death's Door
Platforms:
- Xbox One (Jul 20, 2021)
- PC (Jul 20, 2021)
- Xbox Series X/S (Jul 20, 2021)
Trailers:
- Death's Door - Gameplay Trailer 2
- Death's Door - Gameplay Trailer 2 | July 20 | Xbox + PC
- Death's Door - Release Date Trailer
- Death's Door - Reveal Trailer
Developer: Acid Nerve
Publisher: Devolver Digital
Review Aggregator:
OpenCritic - 89 average - 100% recommended - 39 reviews
Critic Reviews
Attack of the Fanboy - Andron Smith - 4 / 5 stars
All in all, Acid Nerve did a great job with Death’s Door and by pushing just a little bit more while taking a few calculated risks, they would have an outstanding game rather than a very good one. Still more than worth playing if you’re a fan of the genre and aren’t looking for something revolutionary. There is also some post-game content that should add some additional run time to your enjoyment.
Boomstick Gaming - Boomstick Alex - 9 / 10
Video Review - Quote not available
COGconnected - Jaz Sagoo - 88 / 100
Death’s Door is a masterclass in level design. The interwoven areas encourage and reward exploration, whilst the simple yet challenging combat makes confrontations a thrill. With an alluring art style, sorrowful soundtrack, Acid Nerve has managed to create one of the greatest indie titles of 2021.
Checkpoint Gaming - Elliot Attard - 9 / 10
Death’s Door crashes onto the scene stylistically with an amazingly detailed, interconnected world full to the brim with personality and secrets. The game introduces great characters that bring with them charisma and humanity as it lovingly juggles both the morbid and the beautiful sides of its narrative. With simply phenomenal sound design that lovingly accompanies and amplifies the visuals and atmosphere, Death’s Door presents one door absolutely worth knocking on.
Console Creatures - Bobby Pashalidis - Recommended
Death's Door is a beautiful isometric game that delivers a challenging and engaging experience. Combat is fun and rewarding, bosses are tough but fair, and exploration off the beaten path will reward you. Don't miss out on this excellent indie title that will likely be around during award season.
DASHGAMER.com - Mark Isaacson - Essential
Death’s Door is perfectly balanced to tell its story, thoughtful and humorous in all the right ways, backed by a thrilling musical score that elevates the action and often reminded me of a Studio Ghibli creation in its visual themes. For a two person team, backed by Devolver Digital, it’s a fantastic achievement that thoroughly deserves the hype surrounding its release. Death’s Door is a solid choice for Indie Game of the Year, if not Game of the Year itself.
Digital Trends - Otto Kratky - 4.5 / 5 stars
Death's Door is a must-play Metroidvania that pairs intense combat with bright, hilarious characters.
Digitally Downloaded - Harvard L. - 4.5 / 5 stars
Death’s Door is simply the tried and true fundamentals of game design, refined and polished to the ultimate degree.
Easy Allies - Brad Ellis - 8.5 / 10
Death's Door is a charming adventure filled with delightful characters and engaging combat.
Entertainium - Eduardo Rebouças - Unscored
A grim reaper crow, many souls to collect and one hell of an adventure await you in Death’s Door.
Everyeye.it - Marco Mottura - Italian - 9 / 10
A few years ago Acid Nerve had already shown personality and vision with the brilliant Titan Souls, yet the step forward made with Death's Door is frankly stunning. It is very rare to see such an impressive leap between a debut work and the second game, and the fact that little more than a couple of people have been able to give life to such a memorable adventure is the most crystal clear testimony of the natural talent of the English team.
Explosion Network - Dylan Blight - 9.5 / 10
Death's Door is a crowning achievement for Acid Nerve, a must-play for the year and an instant game of the year contender.
FingerGuns - Toby Andersen - 8 / 10
An inventive isometric slasher, Death’s Door feels like all the best bits of Souls-like structure and none of the bad. Its Zelda-inspired combat and systems are firmly at the challenging end of the spectrum, but are also pretty addictive, and mix well with a bleak yet unique story.
Game Informer - Marcus Stewart - 9 / 10
Death's Door presents a compelling world begging to be explored until every secret is found alongside satisfying combat and intriguing lore
GameBlast - Farley Santos - Portuguese - 9 / 10
Death's Door focuses on a few ideas to create an exceptional, well-balanced experience. The crow's adventure features lots of intense, precision-driven combat, and it's very rewarding to master the fighting mechanics to defeat the enemies. In addition, its elaborate world invites us to explore every corner with countless secrets and enigmas. The difficulty is constant, however the agility of the pace reduces the frustration of defeat. It is also notable the care in the construction of its dark fantasy universe, which approaches the theme of death with humour, softness and charismatic characters. Not only that, the ambiance is complemented with a beautiful look and remarkable soundtrack. The low complexity of some systems and the absence of unique ideas can be a nuisance, but flawless execution overrides these details. Furthermore, Death's Door is an immersive and unique adventure.
GameSpot - Alessandro Barbosa - 8 / 10
Tight, challenging combat and a gorgeous world to explore makes the morbid act of reaping souls a delight in Death's Door.
Gamers Heroes - Johnny Hurricane - 90 / 100
For the most part, Death's Door hits it out of the park and is easily a contender for indie GOTY. Fans of top-down action RPGs shouldn't hesitate to pick this one up.
GamingBolt - Shubhankar Parijat - 8 / 10
Even with a few issues, Death's Door is a tightly designed, challenging game that does wonders with its classic Zelda-inspired formula.
GamingTrend - David Burdette - 90 / 100
Buy it. Play it. Enjoy it. It's as simple as the game feels, even if it challenges you more than you'd ever think it would. The more I've played it, the more I see every one of it's accomplishments, with fantastic gameplay and a great choice of art style and soundtrack jewels in its crown. Death's Door does nearly everything right for what it is, and even the shortcomings of the narrative is barely a blemish on a spectacular résumé.
God is a Geek - Chris White - 9 / 10
Death's Door is a beautiful game, both in the way it looks and the way it plays. Acid Nerve has hit the sweet spot when it comes to combat and exploration.
Hardcore Gamer - Kyle LeClair - 4.5 / 5
Death's Door is a gem of a soulslike game with a nice and meaty level of challenge and a world filled with lovable characters and loads of secrets to uncover.
Hey Poor Player - Josh Speer - 5 / 5
I relished the time I spent with Death’s Door. Not only was I captivated by the visual style, but the gameplay was dynamic, clever, and well-balanced.
IGN - Brendan Graeber - 9 / 10
Death's Door expertly blends classic dungeon puzzle solving with fast-paced combat encounters to create a memorable adventure across a moody world brimming with secret paths and hidden rewards.
Lords Of Gaming - Eugene Schaffmeir - 8.6 / 10
Overall Death’s Door is a fantastic experience. One that will inevitably be a nice indie console exclusive score for Xbox. If you can get past two or three challenging parts, what’s there is an adorably comical game that will never hold your hand. If Xbox is your only platform of choice, you may not have a Breath of the Wild but, here is your Link's Awakening.
Press Start - Brodie Gibbons - 9 / 10
This quaint story about a workaday crow discovering that death is a force of nature that without discrimination takes all, both good and bad, winds up being far more memorable and touching than I could have ever expected. With a world and characters full of Miyazaki-proportional charm, and combat and puzzles that offer up a real test, Death's Door is a beautiful sophomore effort from Acid Nerve and is certainly something to crow about.
Pure Xbox - Daniel Hollis - 10 / 10
While Death's Door borrows a lot of elements from many other games, it mashes them all together and refines them into its own thing. Not one single element feels undercooked and the result is a mysterious world you'll instantly be lost within. Outside of the odd frame dip in certain situations, we absolutely loved Death's Door. It's a game filled with surprises, nods, humour, and moves at such a pace we could barely put the controller down. Games this well-crafted don't come along very often, but when they do, they're something to celebrate. Death's Door deserves all the attention it will most likely get, and is a contender for one of 2021's best games.
Screen Rant - Leo Faierman - 4.5 / 5 stars
If Death’s Door is not mentioned in a list of the year’s best indies, it will only be due to its finer focus and lack of complexity or significant depth, which also speaks to the game's utter lack of bloat. Those who are looking for the cavernous biomes of Hollow Knight or the lore-rich epistolatory storytelling in a Souls game may feel shorted by the 10 or so breezy hours on offer here, but Death’s Door is a precisely engineered and immersive adventure which will fully satisfy anyone seeking that exact experience. Isometric action RPGs are a dime a dozen, but rarely are they polished to such a brilliant sheen.
Seasoned Gaming - Ryan Mcleod - 9 / 10
Death's Door is unquestionably an adventure that deserves attention.
Shacknews - Donovan Erskine - 9 / 10
Death’s Door combines excellent story and lore with challenging and rewarding combat. As an action game, there’s a lot to love about the enemies faced and customization available. Story can easily take the backseat in a game like this, but the sheer concept of it all and the lore dumped on top makes the story in Death’s Door equally intriguing. Acid Nerve delivers one of the more well-rounded titles I’ve played this year with Death’s Door.
Softpedia - Cosmin Vasile - 8.5 / 10
For me, the highlight of the game was the door-based battles, which had waves of enemies teleporting in more open space. Even when I died I wanted to get back to them quickly to try out new strategies (more doges are always a great idea). Death's Door offers a good mix of combat and exploration but needs a few more systems to keep gamers interested to make progress and find everything the game has to offer.
Acid Nerve has demonstrated an understanding of the Adventure RPG genre and has absolutely nailed its execution with Death's Door. Combat is fun and fast-paced, world exploration is rewarding, and the story while light-hearted hides some deeper meaning. Do yourself a favor and pick up Death's Door.
The Outerhaven Productions - Keith Mitchell - 5 / 5 stars
Death’s Door is a cutesy, yet challenging isometric game that takes many influences from Dark Souls and The Legend of Zelda, and shines just as brightly
Twinfinite - Chris Jecks - 4.5 / 5
Even with its grueling final boss fight, I absolutely adored every second of Death’s Door. The world developer Acid Nerve has created still feels rife with secrets I’m still yet to uncover after 10 hours with the game. Outside of a minor technical blip and a significant difficulty spike towards the end, Death’s Door is simply sensational. It may not have that AAA budget or cutting-edge super realistic graphics, but it’s jam-packed with charm, style, and challenging, rewarding action that it’s an absolute must-play this year.
WayTooManyGames - Jordan Hawes - 9.5 / 10
Death’s Door was a title I was looking forward to from the previews. I liked the concept, the gameplay looked good, and the characters looked silly and fun. However, I did not expect it to be one of the best games I’ve played this year. Beating the main boss and rolling the credits isn’t even the end. There is still more mystery to unfold and I haven’t been able to put it down. You absolutely owe it to yourself to play this title.
WellPlayed - Ash Wayling - 9 / 10
Death's Door feels great to play, it's beautiful to look at, and the characters and world are beyond memorable – clock in and get your reap on.
Windows Central - Jez Corden - 4.5 / 5 stars
Death's Door is a near-flawless isometric action-adventure full of heart, humor, and honest-to-goodness combat excellence.
Worth Playing - Andreas Salmen - 8.2 / 10
Overall, Death's Door is a success. It's a short but entertaining and combat-heavy Zelda-like action-adventure that is only limited by scope. It might not have the most memorable puzzles or dungeons, but it has enough heart and skill to make up for its few, minor missteps.
XboxEra - Jesse Norris - 9 / 10
I know on the Xbox platform at least there is always a “well I’ll wait for Game Pass” mentality for many, but this game deserves success. It is a remarkable achievement by a very small team, and I simply loved it.
cublikefoot - Chase Ferrin - 7.5 / 10
Death’s Door is not only a fun Zelda-like adventure game, but a very well-polished one on top of that. Fluid combat, tight controls, plenty of exploration – it has all the basics on lock.
Top Comment: I just want to get this off my chest as a game developer... It rubs me the wrong way that people keep commenting or mentioning in reviews that Death's Door was made by a two-person teamwithsomeartists . Look, I have nothing against small teams, it's an incredible achievement, but reviewers and gaming commentators are massively underestimating the amount of work an artist puts into a game that looks like this. Calling this a 'two-person team' or even bringing attention to it while also mentioning the extra contracted artists, is being really disingenuous and doing a disservice to actual one/two person teams. You would be much less impressed if the team size was "two programmers and eight full-time artists who just happened to be contracted and not on the payroll". PS. I don't know if the 'core team' was two programmers, and programmer and a designer/audio guy/etc, the the point remains. A game made by one artist and one engineer, is much more impressive than a game made by two engineers, and some number of additional artists (given similar end products). There is practically no functional difference in game development between a contracted artist and a full-time artist. It's incredibly common. Not to take anything away from the accomplishments of the Death's Door team, I've purchased the game and am looking forward to playing it when it unlocks. EDIT: Case-in-point in the YouTube comments ( SkillUp's review ), people are completely ignoring the postscript about the contracted artists and think this is literally a two person team: https://i.imgur.com/BAAeh5G.png
Death's Door is a game that you probably shouldn't miss
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TL/DR: Death's Door is a zelda/souls/studio Ghibli-like action adventure game with a lot going for it.
Intro.
I don't know where to draw that line that defines whether a game is underrated or not. Some people focus on ratings (duh!) but a lot of people also also look at the level of attention and publicity the game receives. If we look at the former, Death's door didn't do half bad, with average scores around the 85-90 mark on Metacritic, depending on the platform of reviews. Media-praising, too, there is quite some. But all in all, my impression about the public is that people don't know it, people don't discuss it, people don't really pay attention to it, and that's a goddamn shame.
What is the game about?
I won't go the Wikipedia route to describe it, anyone can read summaries and main characteristics if they will. In my own words, Death's Door is an action-adventure game where you play as a crow, the main character, a reaper of souls, a collector, an anti-hero searching for extremely simple things in a funny, clever and grim world.
Some Thoughts About Mechanics
You have a handful of weapon slots and skill slots, to be unlocked slowly as you progress. It doesn't really fall into "light RPG" territory, as you work with a very small set of approaches regarding attacking the part, and you roll and traverse the environment as means of defense. It's one of those cases where the game is quite simple to get, but there are several layers from there to perfecting the playing. There usually is room for frustration, learning from mistakes. It seems like it drew the simplicity and straightforwardness of some of the early Zelda titles and combined with the precision and challenge of Souls-like combat. Apart from fighting, we do face several puzzles across the levels, mostly to unlock pathways or get quest items. They are mostly simple, and don’t really have the level of complexity of the Zelda titles I have been mentioning.
Some Pros
- The world building is amazing, varied, we get to see castles, rocky mountains, snowy mountains, flooded fortresses, swamps, snowy wastelands, underground labs and more. There are a lot of connecting parts within a map to be found, in a small scale of what the Souls games like to do. Certain powers or gadgets you get later on make a lot of previous areas accessible within old maps, which means coming back mid-late game to levels you're familiar with to discover interesting treasures. Are you into games with secrets, hidden passageways, concealed corners, mysterious shortcuts? This is it.
- Boss fighting: if that’s your thing, you’re in for a treat. There are many, they are diversified, both creature-wise, arena-wise, lore-wise, it’s clear how much effort and love (and sometimes spite, right?) was put into the bosses' fights in this game.
- The magic, the awe and the strong nostalgia I get from playing Zelda: The Wind Waker hit me on some of the levels. The artstyle is beautiful, the atmosphere is immersive, quite otherworldly.
- Soundtrack seems like a mix of medieval/heartwarming tunes, with a strong touch of Trine's vibe (if you happen to know it!). Relaxing, soothing, engaging. They really nailed this. Check for yourself even if the full game experience doesn't seem to float your boat.
- This game is funny. The lore, the dialogues, the flow of reasoning from characters: the sarcasm and the irreverence are everywhere, and they don’t try too hard, trust me, it’s organic, it plays well.
Some Cons
- Keep expectations realistic after my praises: the storyline is absolutely simple. It’s not a con per se, I know, but I’m just saying. Even though the game gets things right, it does simple things right. It doesn’t reinvent the wheel in any aspect, it doesn’t develop deep, n-dimensional characters and arches, and it doesn't invest too much on any of the small bets it makes. It strives to be a magical, pleasant, memorable simple journey, and I’d say it achieves exactly that.
- I mentioned secrets and corners all over the place, but sometimes the game makes you go through certain ordeals that are just too much for what they reward you. Long or difficult mazes/challenges/fights just to get a worthless shiny collectible?
- Bossfighting: if that’s not your thing, chances are, like me, you’ll at some points think they overdid it. I like bosses to be a sort of "cherry on top of the cake", a final stretch to crown myself as a sucessful guy in your game. In Death's Door sometimes bosses are too much, for me personally. The last stretch of the game is the part I refer to. From Betty to the Grey Crow from the 84576 stages of the Lord of the Doors, Jesus, I really didn’t need this boss-chain thing. I’ll also add, inside the spoiler tag, that making the final boss fight have 8 or 9 stages but forcing you to replay most of them if you die later on the fight was just cheap, not fun at all, had me raging for a good while there.
- For those who don’t know, there is a secret ending to the game. I suspect this backtracked on the creators, as people seem to prefer finding details about it on Youtube and realize it’s just not worth the grind and the effort to unlock it. I didn’t even bother. Not really appealing to me, from what I read, but to each its own!
Wrap-up
Death’s Door is worth your time. Google will tell you it’s a 8 hour journey to beat, it took me twice as much. I’m a slow burning gamer, and whenever possible, I try to find my next destination or the location of a key item without looking it up online. I also tried to get a few upgrades before certain fights, and that play style resulted in a 16 hour campaign. It’s a compelling, unique, fantastic experience that doesn’t take itself too seriously and delivers some really enjoyable moments.
The game is available on PC, current and next-gen on the XB and the PS and also on Switch, and being an indie game, it’s certainly not too hard to get it discounted if you’re patient.
Top Comment: I could not write longer thoughts due to being distracted, but to put it short, Death's Door seems like a game that got high praise due to being a rare kind of game that does nothing wrong. In the scenario where I have to deduct points for mistakes, it would suffer no penalties, but there lies the hitch for me. Combat is basic but snappy. Music is pleasant, but unmemorable. Aesthetics are nice, but theming feels utterly random. Highly skilled people made that has good, consistent art to it and gamefeel that just works. But it feels utterly bereft of vision, it lacks that kind of wild spark of imagination that really would make it soar. Like the spell list. Bow, fire ball, blue bomb and hookshot. All are functional, easy to aim with an analog stick which is always good for a game like this, basic and without charm. There are crows, jar people, troll people, the reason doesn't really matter. I finished it, enjoyed my time, but it is no Ori.
Doors is an amazing game.
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Not just an amazing Roblox game, Not just a really good horror game, but an amazing video game as a whole. Everything about it just does many things so right. It's fun in so many ways. The developers really put their love and effort into this game.
Very well polished, while there are glitches, it's only a few of them that will eventually be patched.
Good Replay value, whenever I die or whenever I beat the game, I just wanna play it again, the gameplay is that good, it's so damn fun. Exploration is optional but collecting random objects (Coins, Usable Items and Batteries) feel necessary since you'll probably need those items. It's like Sonic the Hedgehog 3, with it's great fast-paced gameplay and Exploration where you collect item boxes of rings, invincibility and running shoes, and elemental shields with really cool abilites.
Balanced Enemies, sure, Screech is annoying and Figure is hard in Door 50 but those two doesn't bother the gameplay much. Halt is cool and unique as you have to evade him by going forward and backwards, Seek is awesome, you run from him and evade the obstacles as fast as you can and there's NO turning back. Figure's puzzles are fun to do while having to be cautious not to let it detect you. Dodging Rush and Ambush makes you rush to a cabinet. They're all pretty balanced and countering them is a good time.
Playing with Friends is an great experience, I remember when me and my friend are being complete idiots not knowing what to do until we eventually get used to the game and knowing how to beat it. The more the merrier! More friends means more fun since you all literally have a good time laughing and freaking out. It's funny.
And finally, the OST. Making the decision to add an Original Soundtrack to a video game is necessary but for a Roblox game this is incredible. Never have I played a Roblox game with OST. No using other source, they made their own original songs from scratch. Bravo!
Overall, this video game is incredible and I definitely recommend it to many gamers. I had a fun time playing this game Solo or with friends and I still do. This game is worthy to be in my Top 9, it's that good.
Top Comment: I would agree with everything other than replay value. Once you beat the game a couple times there’s really no incentive to beat the game again, other than speedrunning. While speedrunning is fun, it’s largely RNG based. I think overall the game needs more use for knobs, such as permanent in-game cosmetics.
Death's Door
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Doors overrated or well deserved?
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Opinion in comments
Top Comment: The game is still in alpha stage and it's already better than 99% horror games on Roblox platform. So? Yeah deserved.
doors_roblox
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